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Tears of the Kingdom Log – Day 7
Turns out the sky labyrinth was dead simple. My “reward” was getting to access ANOTHER labyrinth in the depths. It’s guarded by a tier 3 Zonai totem that can kill me in one hit and constantly teleport its weak spot out of reach. I bailed. Went for one last romp around Hebra, finishing a quest…
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Tears of the Kingdom Log – Day 6
Spent the brief session today trying to get to that maze in the sky. Turns out you’re expected to fly there from the islands by the tower. A little annoying for a minimum-warp style. Almost got screwed over by the block ride dissolving out of nowhere. At least got some interesting devices out of the…
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Tears of the Kingdom Log – Day 5
The back lowlands of mountains are boring as ever. Another itemless shrine; this one was a bit better, since I had to sneak my way to decent weapons, but combat stays a bit boring. Had to retrieve a crystal from a Frost Talus for another shrine. They freeze with every combo you land, it sucks.…
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Tears of the Kingdom Log – Day 4
Not gonna have much time on work days, so started my circuit of Hebra, beginning in the southwest and ending northwest. It was one of those less interesting BotW sessions, trudging through terrain with no dedicated attractions, just a Korok here and there. Hebra’s beautiful in the rare sunlight, at least. Ran into a blue…
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Tears of the Kingdom Log – Day 3
Climbed Hebra and completed the Wind Temple. Getting through Hebra was easier than expected. NPCs made it clear this was intended as the first major quest, and it showed with a far lower count of dangerous enemies along the way. Caves have failed to excite me; they’re visually drab and a bit annoying to navigate.…
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Tears of the Kingdom Log – Day 2
Today was spent making it up to Hebra. First major event was my first geoglyph. I was dying to know about these after the glimpses in the trailers. I’m somewhat dumbfounded that they’re telling story through location-specific flashbacks again. That was one of BotW’s biggest story critiques. Getting them seems like it will be even…
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Tears of the Kingdom Log – Day 1
I’m pretty sure my thoughts are going to evolve a lot, so I want to record my early experiences for permanent reference. Didn’t like the opening sequence. Being forced to walk alongside a sluggish NPC through featureless hallways while exposition gets dumped is the exact kind of game design I play Nintendo to avoid. Breath…
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Managing Mediocrity
I haven’t written in a while for a couple of reasons. First, my left thumb gets strained from hitting space and gaming too much, so I was getting some rest. Second, I was waiting on the double whammy of the Super Mario Movie and the full reveal of Magic the Gathering’s March of the Machine…
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Zelda: Tears of the Kingdom Gameplay Trailer Impressions
Just when I think I’m in, they keep pushing me back out. I’ve been leery of Tears of the Kingdom. It’s been clear for a while now that the world is largely reused. While that isn’t an inherently bad thing, it puts a lot of pressure on the game’s other aspects to justify its place…
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Empoleon Platinum Solo Run: Waddle On
While Empoleon is built for special offense, I doubted the good old Water-type complement of Surf and Ice Beam would lead to a swift finish. A lack of ways to boost Special Attack and Speed would leave me at the mercy of endgame speedsters like Infernape and Garchomp, even with some overleveling. As such, I…